One island. Four families. No mercy.

In post-war Sicily, mafia families battle for influence over the island's provinces. Move your men, expand your network and impose your rule to become the most respected (or most feared) family.
Resource management, area control and bluff blend into an accessible yet deeply strategic experience.
Every deal is a trap, and every alliance a gamble.
In the box: 1 board, 16 Smuggling, 9 Meeting, 11 Ally and 36 Province cards, resource tokens (lemons, olives, grapes), coins, Capo, Soldier and House pawns, score markers and 1 Police pawn.







